

#Game engine for mac for mac os
In general, we expect desktop titles to be released first for Mac OS X, followed soon after by Windows versions. As our focus has been on perfecting the engine, the first couple of titles will be new versions of some of our classic games with tons of new features, with all-new titles coming very soon. Our plan going forward is to begin releasing both new titles as well as expanded versions of old ones that have been rewritten from the ground up for the next-generation Draconis game engine. We could not have done this without them. The game engine has been under active testing by an incredible group of beta testers for the last two years, to whom we are enormously grateful. The enormity of this undertaking cannot be understated. If the game engine really was as capable as we designed it to be, this would mean more rapid development once the core of the engine was complete. * We wanted a game engine so flexible that it would support any kind of game-style we chose to throw at it, and to build all future releases on top of the same core. Our new game engine will work on Mac OS X, Windows, and iOS devices.

We are Mac users to the core, and only supporting Windows was no longer satisfactory. * We wanted cross-platform compatibility. A game engine that could easily be maintained and kept current in-line with modern operating systems, eliminating the problems of incompatible or out-of-date dependencies was essential. We had several key goals in mind as we began working on this project. Pull up a chair, and we’ll fill you in on what we’ve been doing.ĭraconis Entertainment has spent the last few years working on a next-generation game engine for audio gaming. It has been a long time coming, but the dragon has awakened at last. Yes, Draconis Entertainment has released an audio game for the Mac, and the details follow below.

This is something that has been changing in recent months, and I am proud and happy to post the following announcement. Additionally, along the same lines, I am told that there aren’t anywhere as many games for the Mac as one can find for Windows. It's nothing fancy or pretentious, but it may help you add any number of resources in your games.I have often been asked the question in regard to what games are available for the Mac that blind people can play. In conclusion, iHaxGamez provides a great solution for hacking almost any game or application on your Mac. Simply click on the check box that says "Flash x8 Mode" if you are trying to hack Flash games. Moreover, the application provides support for Flash applications. However, searches are usually based on 4 byte integers most of the time. in your game.ĭepending on the data type you want to search for, iHaxGamez gives you freedom in choosing it: Integer (1 to 8 bytes), Float (4 and 8 bytes) and String (ASCII or Unicode). The values can be the coins, time, resource, etc. This process needs to be repeated until you figure out which value you need to change. From this window, you can look for original values that are currently stored in a game or app (such as 500).įurthermore, you need to go back to your application to check if the original value has changed, then enter the new value into the Current Value field. iHaxGamez provides a main window for selecting the app / game you want to hack you can also see here the number of processes each app is running between parenthesis.Īfter selecting an application, simply click on the "Search" button and the Search Navigator window will open. In concrete terms, the application makes it possible to add money, lives, time or anything else to a game while it's running. The procedure is simple: you can search for values, then filter and replace them from a very simple GUI.
#Game engine for mac mac os x
IHaxGamez is an open-source Mac OS X application that enables you to hack into games and other programs by changing data types.
